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<div class="title">Todo List </div>  </div>
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<dt><a class="anchor" id="_todo000003"></a>Member <a class="el" href="class_t3_d_1_1_game_object.html#a5a68bd2f90384e3600e5499adf6a29c1">T3D::GameObject::setCamera</a>  (Camera *s)</dt>
<dd>Should the camera also be added to the list of Component's? If not, why is Camera a Component?  </dd>
<dt><a class="anchor" id="_todo000004"></a>Member <a class="el" href="class_t3_d_1_1_game_object.html#a90c2f7555471dbe3f96441670f5ca164">T3D::GameObject::setLight</a>  (Light *l)</dt>
<dd>Should the light also be added to the list of Component's? If not, why is Light a Component?  </dd>
<dt><a class="anchor" id="_todo000005"></a>Member <a class="el" href="class_t3_d_1_1_game_object.html#a5fd225023e438aa3c53c80fcc5b7b37d">T3D::GameObject::setMaterial</a>  (Material *m)</dt>
<dd>Should Material be a Component?  </dd>
<dt><a class="anchor" id="_todo000006"></a>Member <a class="el" href="class_t3_d_1_1_game_object.html#ac4b0c0c8bbcf09c316c46bc9bc6d7fa4">T3D::GameObject::setMesh</a>  (Mesh *m)</dt>
<dd>Should the mesh also be added to the list of Component's? If not, why is Mesh a Component?  </dd>
<dt><a class="anchor" id="_todo000002"></a>Member <a class="el" href="class_t3_d_1_1_game_object.html#ae65331cd89f97f7064b89829b8c0f1a6">T3D::GameObject::setTransform</a>  (Transform *t)</dt>
<dd>Should this method also update the gameObject of the old Transform?  </dd>
<dt><a class="anchor" id="_todo000001"></a>Member <a class="el" href="class_t3_d_1_1_game_object.html#a5ebb97ddcd82ac6f6e7baf06c6509afa">T3D::GameObject::~GameObject</a>  (void)</dt>
<dd>Finish deleting components  </dd>
<dt><a class="anchor" id="_todo000008"></a>Member <a class="el" href="class_t3_d_1_1_quaternion.html#a61eaf3b0493547b96702789d214c62be">T3D::Quaternion::exp</a>  () const </dt>
<dd>this method needs to be checked for correctness  </dd>
<dt><a class="anchor" id="_todo000007"></a>Member <a class="el" href="class_t3_d_1_1_quaternion.html#a15193f0c7b6344c850355fcd252010bd">T3D::Quaternion::log</a>  () const </dt>
<dd>this method needs to be checked for correctness  </dd>
<dt><a class="anchor" id="_todo000009"></a>Member <a class="el" href="class_t3_d_1_1_renderer.html#a9bec949bfe043cdef98583009aaf9138">T3D::Renderer::~Renderer</a>  (void)</dt>
<dd>Free materials and check for other stuff that might need freeing  </dd>
<dt><a class="anchor" id="_todo000010"></a>Class <a class="el" href="class_t3_d_1_1_terrain.html">T3D::Terrain</a>  </dt>
<dd>Consider refactoring this class so that it is a subclass of Mesh</dd>
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